The Traveller Game was designed as Dungeons and Dragons in space. Please visit Wikipedia https://en.wikipedia.org/wiki/Traveller_(role-playing_game) or Mongoose Publishing http://www.mongoosepublishing.com/ for more information.
For the purposes of this particular game we are playing human characters (with one exception) and our goals are to have fun imagining ourselves in a futuristic setting where Faster Than Light travel is possible, guns and knives and lasers are available weapons and talking our way into and out of trouble is the most fun we can have.
This blog is a transcription of our gaming sessions as written during game play and embellished for readability afterwards. It is posted in the hopes that it will be a fun read.
Game Master (GM): an imaginative, quick-witted, and patient man who manages to roll with our game play (no storyline survives contact with the players…) and keeps us on track when we stray too far. He also urges us to keep our play PG which doesn’t always work… At the end of a long afternoon killer stew and soups feed us when we are tired of playing!
Grace Kiva: She had a bright future in the Scouts but only lasted one tour of duty. She then enlisted in the Navy but again, lasted only one tour of duty. She is young (22 or so), bright, cheerful, optimistic and unusually strong from her life growing up on a slightly heavier than 1 Earth G planet. Alas, she is quite clumsy so it is highly probable that neither institution could afford the liability (“…oops. Sorry.”) She is looking for people who won’t mind her klutz factor—and maybe find some adventure along the way. Don’t mess with her music collection…
Amanda Kingsley: She is a successful Jack of All Trades, skilled in piloting. She seeks adventure and is very thoughtful when it comes to person-to-person collaboration and interaction.
The Commander: The only non-human among us. He/she is an eight foot tall tree-like being with eight tentacles. He/she commands a ship and is the only one of us to whome the Traveller’s Aid Society has granted a commission. This means they are willing to speak with him/her but not readily to the rest of us. This became problematic…
General Lobo: A close confederate of The Commander, Lobo enjoys planning and strategizing both on planet and spaceborne adventures.
George Frost: George was the youngest of five born in the Selway system of planets to a family of asteroid miners. They had built up the firm over the last fifty years through hard work and shrewd investments until they owned four major refinery ships, several dozen mining ships and had hundreds of employees.
Growing up in the family business he learned early on how to handle small craft and mining machinery both by piloting them and with a joystick remote. Space has made him clever but not physically strong. When he was 17 the Selway system was tapped for a larger than normal number of military personnel, and the Frosts sent him represent the family to do his duty. There were more openings in the Marine Corps than the Navy or the Scouts so that’s where he ended up. After surviving boot camp someone in personnel noticed his background with orbital mining, so they sent him to logistics and base maintenance school. He spent his Marine Corps career building and maintaining orbital and ground bases, and developed a reputation as a mechanical wizard.
Unfortunately at the age of 26 he developed a medical issue that was odd enough that the Corps decided he should retire. At loose ends and not wanting to spend the rest of his life in the family business, George decided to travel the universe. He may regret ending up on Shade…
Alistair: Our weapons man who served in the Navy? Scouts? And makes sure we are all well equipped for any fight. Favorite thing: bringing dynamite and the biggest gun just in case…
Ping: Ping was in the navy as a captain for nine tours of duty. He was an exceptional man during his career but has aged somewhat and is now looking for a second career in business.
Grandma Gasket: This hard driving lady only looks 40. After some rejuv treatments she shaved off some of the wear and tear. She did eight tours of duty in the Scouts and has seen or done just about Everything. Gasket mustered out with a gigantic retirement package, sold two of her ships and bought expensive cargo (fancy computer parts) to put in the remaining ship in hopes of starting a business. If you have seen Miyazaki’s “Castle In The Sky,” remember Mama from the Dora Gang? She and Grandma Gasket have a lot in common.